Trailer
Screenshots
Developer: Ayrton, Rafael and Vicente
Porting & Publishing: Pineapple Works
Engine: Godot Engine
Platforms: PC (Steam), Nintendo Switch (eShop)
Release Date: June 30th, 2020 (PC), January 6th, 2021 (eShop)
Links: Presskit
Charge head first into… spikes!
Then use your handy energy bullet to boost through obstsacles and live to solve more puzzles in this 2D puzzle-platformer of deliberate charging!
You’re gonna Charge far, Kid… as long as you figure out where and how best to place your bullet.
This challenging puzzle-platformer strikes a good balance between expecting deliberate, precise actions on the player’s side, and offering a degree of freedom with which to approach problems presented on the way to greater and greater trials!
Features
- Tight controls and fluid movement that feels speedy and accurate
- Challenging, yet approachable levels
- Crisp pixel graphics
- …Secrets?
Pineapple Works has successfully completed work on this project! Here’s what we did for “Charge Kid”:
– Ported the game to the Nintendo Switch
– Updated the game’s soundtrack
PROJECT STATS:
BULLETS RELEASED: ~350
KEYS BROKEN: 5/5
DEVELOPERS CONTENTED: 1/1
TEARS SHED: >17
PINEAPPLE SLICES EATEN: ~300
DOUBLE JUMPS PERFORMED: 200+
COFFEE CUPS EMPTIED: ~60
GAMEPADS DESTROYED: 2
“EUREKA”S EXPERIENCED: ~7
PUNS SUFFERED: ~50