Developer: Ayrton, Rafael and Vicente
Porting & Publishing: Pineapple Works
Engine: Godot Engine
Platforms: PC (Steam), Nintendo Switch (eShop)
Release Date: June 30th, 2020 (PC), January 6th, 2021 (eShop)
Charge head first into… spikes!
Then use your handy energy bullet to boost through obstsacles and live to solve more puzzles in this 2D puzzle-platformer of deliberate charging!
You’re gonna Charge far, Kid… as long as you figure out where and how best to place your bullet.
This challenging puzzle-platformer strikes a good balance between expecting deliberate, precise actions on the player’s side, and offering a degree of freedom with which to approach problems presented on the way to greater and greater trials!
- Tight controls and fluid movement that feels speedy and accurate
- Challenging, yet approachable levels
- Crisp pixel graphics
Pineapple Works has successfully completed work on this project! Here’s what we did for “Charge Kid”:
– Ported the game to the Nintendo Switch
– Updated the game’s soundtrack
BULLETS RELEASED: ~350
KEYS BROKEN: 5/5
DEVELOPERS CONTENTED: 1/1
TEARS SHED: >17
PINEAPPLE SLICES EATEN: ~300
DOUBLE JUMPS PERFORMED: 200+
COFFEE CUPS EMPTIED: ~60
GAMEPADS DESTROYED: 2
“EUREKA”S EXPERIENCED: ~7
PUNS SUFFERED: ~50